The Gamification of Space Exploration & Human Colonization of the Solar System

Games To End All Games Inc
5 min readJan 21, 2021

--

By: Jeremy Fabiano, CEO and Founder of Games To End All Games Inc

It happened, I don’t know how, but it felt like a bolt of dopamine filled lightning striking right through the middle of my brain. It was a cold Halloween night in 2017. My daughter had gone to sleep. Someone had given me a broken mining clicker game that had never worked. I sat down on my couch with my laptop, cast some hardcore edm to the tv, looked out my balcony door to an almost full moon and dove into Unity for the first time. Like so many projects over the last 25 years, I dove into a sea of uncertainty. Almost 25–30% of my work over my professional career has been cleaning up after highly paid irresponsible people who never complete projects. But this one was different. It was a video game, a dead cold case which was now mine. Alone we were as I started rummaging through her underling scripts and scenes.

After looking through this games source, I realized it was never meant to be a fun game. It was meant to steal people’s money as are most freemium games. I found it heart breaking. For some odd reason, I thought of the Cassini Missions. I recalled the satisfaction, awe, and wonder that overcame my peers and I when we were able to place our signatures on a piece of lined paper have it sent aboard a spacecraft.

I thought to myself, why do the profits of video games disappear into greedy corporate pockets and just vanish? Why are gamers, who spend 1000’s of hours on games, not compensated? When they are, why are so many gamers paid so little? Why do so many people consider gaming to be such a waste of time when billions of people world over spend trillions of hours, and 100’s of billions of dollars a year playing them?

I have often pondered what happened to the explorers of old — the people who ran to the shores to work on ships going into the unknown. Adventurists they called them. The explorers of old never really disappeared from society. They simply evolved into something else after mankind virtually exhausted the supply of geologic regions and features to be discovered. Freelance adventurism and exploration disappeared as a career due to the rising costs of exploring the remaining unknown. Adventurism all but disappeared for much of humanity but not from the minds, hearts, and souls of the explorers.

That was until October 1958. Physicist William Higinbotham created what is widely recognized as the first video game. It was a very simple tennis game, similar to the classic 1970s video game Pong. It was quite a hit at a Brookhaven National Laboratory open house.

Video gaming slowly evolved into the frenzy we have today — billions of gamers going on trillions of missions and adventures each year generating 100’s of billions of dollars. And it only gets better. Video gaming satisfies a need for fun and adventure in same personality types who wandered the docks of old. Hardly anyone today has the millions of dollars it takes to go on excursions. Video gaming satisfies a need in people predisposed to explore and solve mysteries.

Games To End All Games Inc’s products and services are custom tailored to pay gamers to play video games. The Game Profits platform allows gamers to trade in game assets. All the while, the gaming platform allocates funding for space missions while earning a substantial profit for company owners. The top gamers on the network will become astronauts on these missions.

“How lucky we are to live in this time, the first moment in human history, when we are, in fact, visiting other worlds” — Dr. Carl Sagan

How lucky we are to live in 2020 when you can buy, launch, and recover a Falcon Heavy Rocket from SpaceX for about 90 million US dollars. The costs of these missions are but drops of water in a bucket for an industry teeming with future explorers spending 100’s of billions of dollars a year. Like so many areas of technology, the seeds of lower cost space travel have germinated making the prospects of gamers in space that much more likely.

And so it has been my life’s work and mission since the fall of 2017, working on the “Game To End All Games”.

The Ichoronium Network is a dedicated group of individuals dedicated to becoming real superheros and getting the human species off world through “The Gamification Of Space Exploration” blurring the lines between what’s real and what’s not all while paying gamers to play games.

Engrained in all the code on the gameprofits.co network and setup is paying the gamers to play the games while funding space missions that the network champions train and go on bluring the lines between fantasy and reality in the gaming industry. He or she is paid for playing through revenue sharing. One example is gamers earn a % of return, on say the nickel or quarter they paid to play the game, that return of up to 70% is based on how well they play the game. There is also e-sports competition's planed.

Jeremy Fabiano coined the term in 2017 and invented “Paid To Play” video games and the PDGCS in early in November of that year. The games were first published for beta in the fall of 2018, again in the summer of 2019 , and a third beta test the whole year of 2020. Games To End All Games Inc. is currently setting up for and funding large scale operations. 4 new games are planned including a pool game, a tower defense game and first person shooter. They have signed the first few Premium Exchange Traders on the network. A non professional promotional video can be found here.

https://connect.gameprofits.co/paid-to-play

--

--

Games To End All Games Inc
0 Followers

We are a network of gamers, publishers and game asset traders who participate with the goal of putting gamers in space and starting a private space economy.